![]() ![]() Unlike the original game, careful consideration has been made to ensure most cars have appropriate opponents, to recreate races from classic eras. Motorsport Heaven Image courtesy Slightly Mad StudiosĪ roster of 180 cars should be enough to please most petrolheads, with famous marques such as Ferrari and Porsche making their debut in the series. ![]() However, if you gain a position while triggering a slow-down, you’re also forced to let your opponent by, which is a great touch. Surprisingly, ‘off-track’ detection is, in many places, as strict as iRacing (2008), but the slow-down penalty that follows is far too easily cleared, resulting in some questionable lines. The dilemma between realism and accessibility is highlighted perfectly in the slow-down penalty system. Project CARS 2 is in a constant battle with itself to please its wide audience, from casual gamers to hardcore sim racers. You can’t even drop the fuel load on a setup without re-saving it. The vehicle setup pages should be a joy to use, but for some reason the game forces you to save (either in a new file or to overwrite an existing one) every single time you change something-rather than having an active, work-in-progress setup-which quickly becomes frustrating. As a result, the intimidating setup screens are more approachable, and there is even a simple ‘ask the engineer’ feature for those looking for a quick recommendation.īut it’s not without problems. What’s more, every option in the menu has a written explanation. In the first game, you couldn’t even change a button assignment without quitting back to the main menu.īest Steering Wheel & Pedals for Newcomers to VR Sim Racing Almost the entire wealth of options, including assists, control assignments, graphics and audio settings are adjustable from the pause menu. There’s improved support for a wide variety of wheels and pedals, fully manual pit stops, more replay and broadcast options, massively improved vehicle setup pages, and even a delta bar for sector timings (finally!). For a start-while this has little relevance to VR-the game now has proper triple screen support, a Big Deal for the hardcore sim racer. Look deeper, and you’ll find many other indications that developer Slightly Mad Studios have listened to user feedback. The sequel makes very similar claims, but this time, thanks mainly to a completely overhauled tyre model, it actually works pretty well. Project CARS arrived on the scene with bold claims: detailed vehicle physics, a cutting-edge tyre model, and handling tuned with the help of ex-’Stig’ Ben Collins and Nic Hamilton, and several other pro drivers track surfaces would evolve as you race, with the grip changing due to weather, time of day, the amount of rubber being laid down, and so on dynamic weather and a 24-hour lighting system tied everything together. The improvement in this area is so dramatic, it’s almost unbelievable. Underlying Brillianceīut there is much more to Project CARS 2 than meets the eye. Many vehicles (and the same liveries) and tracks carry over, and the overall presentation feels like ‘more of the same’. And many of the audio cues seem all too familiar, including the ‘Captain Obvious’ engineer calls. Graphics have improved, but not to a huge extent. Weather and lighting effects are impressive, but the same could be said of the original. (The ‘fake Twitter feed’ from your ‘fans’ has been removed however.) Image courtesy Slightly Mad StudiosĪnd to the casual observer, the simulation itself might not appear to be much different either. The menus still contain oddly low-resolution images of each car, Career Mode has a similar ‘multiple paths/start points’ structure as before, complete with fake emails from your team. You’re presented with similar splash screens, the same music theme (nestled among new tunes), and a UI with a sensible makeover, but still the same underlying interface. GameplayĪt first glance, Project CARS 2 might induce a concerning feeling that not much has changed. The VR-specific parts of this review are covered in the ‘Immersion’ and ‘Comfort’ sections. (There is no PSVR support on PS4.) The game was mainly tested using both VR and triple screens, using a dedicated sim rig, but gamepad control was also briefly tested. ![]() Note: This review covers the PC version of Project CARS 2, from the perspective of a sim racing enthusiast. Addressing many of its predecessor’s shortcomings, the sequel is a welcome addition to the sim racing scene-but rather like the original, it needs more time to bake.Īvailable On: Steam (Oculus Rift, HTC Vive) Thanks to its comprehensive VR support on PC, Project CARS 2 is another great showcase for VR sim racing, offering better performance than Project CARS (2015) in a much more compelling package.
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